local dap_status_ok, dap = pcall(require, "dap") if not dap_status_ok then return end local dap_install_status_ok, dap_install = pcall(require, "dap-install") if not dap_install_status_ok then return end local dap_ui_status_ok, dapui = pcall(require, "dapui") if not dap_ui_status_ok then return end dap_install.setup({ installation_path = vim.fn.stdpath('data') .. "/dapinstall/", }) dap_install.config("python", {}) --dap setup dap.adapters.python = { type = 'executable'; command = 'python'; args = { '-m', 'debugpy.adapter' }; } dap.configurations.python = { { -- The first three options are required by nvim-dap type = 'python'; -- the type here established the link to the adapter definition: `dap.adapters.python` request = 'launch'; name = "Launch file"; -- Options below are for debugpy, see https://github.com/microsoft/debugpy/wiki/Debug-configuration-settings for supported options program = "${file}"; -- This configuration will launch the current file if used. pythonPath = function() -- debugpy supports launching an application with a different interpreter then the one used to launch debugpy itself. -- The code below looks for a `venv` or `.venv` folder in the current directly and uses the python within. -- You could adapt this - to for example use the `VIRTUAL_ENV` environment variable. local cwd = vim.fn.getcwd() if vim.fn.executable(cwd .. '/venv/bin/python') == 1 then return cwd .. '/venv/bin/python' elseif vim.fn.executable(cwd .. '/.venv/bin/python') == 1 then return cwd .. '/.venv/bin/python' else return '/usr/bin/python' end end; }, } -- dapui.setup() dapui.setup({ icons = { expanded = "▾", collapsed = "▸" }, mappings = { -- Use a table to apply multiple mappings expand = { "", "<2-LeftMouse>" }, open = "o", remove = "d", edit = "e", repl = "r", toggle = "t", }, -- Expand lines larger than the window -- Requires >= 0.7 expand_lines = vim.fn.has("nvim-0.7"), -- Layouts define sections of the screen to place windows. -- The position can be "left", "right", "top" or "bottom". -- The size specifies the height/width depending on position. It can be an Int -- or a Float. Integer specifies height/width directly (i.e. 20 lines/columns) while -- Float value specifies percentage (i.e. 0.3 - 30% of available lines/columns) -- Elements are the elements shown in the layout (in order). -- Layouts are opened in order so that earlier layouts take priority in window sizing. layouts = { { elements = { -- Elements can be strings or table with id and size keys. { id = "scopes", size = 0.25 }, "breakpoints", -- "stacks", -- "watches", }, size = 40, -- 40 columns position = "right", }, { elements = { "repl", "console", }, size = 0.25, -- 25% of total lines position = "bottom", }, }, floating = { max_height = nil, -- These can be integers or a float between 0 and 1. max_width = nil, -- Floats will be treated as percentage of your screen. border = "single", -- Border style. Can be "single", "double" or "rounded" mappings = { close = { "q", "" }, }, }, windows = { indent = 1 }, render = { max_type_length = nil, -- Can be integer or nil. } }) local icons = require "user.icons" vim.fn.sign_define('DapBreakpoint', {text="", texthl='DiagnosticSignError', linehl='', numhl=''}) dap.listeners.after.event_initialized["dapui_config"] = function() dapui.open() end dap.listeners.before.event_terminated["dapui_config"] = function() dapui.close() end dap.listeners.before.event_exited["dapui_config"] = function() dapui.close() end