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local dap_status_ok, dap = pcall(require, "dap")
if not dap_status_ok then
return
end
local dap_install_status_ok, dap_install = pcall(require, "dap-install")
if not dap_install_status_ok then
return
end
local dap_ui_status_ok, dapui = pcall(require, "dapui")
if not dap_ui_status_ok then
return
end
dap_install.setup({
installation_path = vim.fn.stdpath('data') .. "/dapinstall/",
})
dap_install.config("python", {})
--dap setup
dap.adapters.python = {
type = 'executable';
command = 'python';
args = { '-m', 'debugpy.adapter' };
}
dap.configurations.python = {
{
-- The first three options are required by nvim-dap
type = 'python'; -- the type here established the link to the adapter definition: `dap.adapters.python`
request = 'launch';
name = "Launch file";
-- Options below are for debugpy, see https://github.com/microsoft/debugpy/wiki/Debug-configuration-settings for supported options
program = "${file}"; -- This configuration will launch the current file if used.
pythonPath = function()
-- debugpy supports launching an application with a different interpreter then the one used to launch debugpy itself.
-- The code below looks for a `venv` or `.venv` folder in the current directly and uses the python within.
-- You could adapt this - to for example use the `VIRTUAL_ENV` environment variable.
local cwd = vim.fn.getcwd()
if vim.fn.executable(cwd .. '/venv/bin/python') == 1 then
return cwd .. '/venv/bin/python'
elseif vim.fn.executable(cwd .. '/.venv/bin/python') == 1 then
return cwd .. '/.venv/bin/python'
else
return '/usr/bin/python'
end
end;
},
}
-- dapui.setup()
dapui.setup({
icons = { expanded = "▾", collapsed = "▸" },
mappings = {
-- Use a table to apply multiple mappings
expand = { "<CR>", "<2-LeftMouse>" },
open = "o",
remove = "d",
edit = "e",
repl = "r",
toggle = "t",
},
-- Expand lines larger than the window
-- Requires >= 0.7
expand_lines = vim.fn.has("nvim-0.7"),
-- Layouts define sections of the screen to place windows.
-- The position can be "left", "right", "top" or "bottom".
-- The size specifies the height/width depending on position. It can be an Int
-- or a Float. Integer specifies height/width directly (i.e. 20 lines/columns) while
-- Float value specifies percentage (i.e. 0.3 - 30% of available lines/columns)
-- Elements are the elements shown in the layout (in order).
-- Layouts are opened in order so that earlier layouts take priority in window sizing.
layouts = {
{
elements = {
-- Elements can be strings or table with id and size keys.
{ id = "scopes", size = 0.25 },
"breakpoints",
-- "stacks",
-- "watches",
},
size = 40, -- 40 columns
position = "right",
},
{
elements = {
"repl",
"console",
},
size = 0.25, -- 25% of total lines
position = "bottom",
},
},
floating = {
max_height = nil, -- These can be integers or a float between 0 and 1.
max_width = nil, -- Floats will be treated as percentage of your screen.
border = "single", -- Border style. Can be "single", "double" or "rounded"
mappings = {
close = { "q", "<Esc>" },
},
},
windows = { indent = 1 },
render = {
max_type_length = nil, -- Can be integer or nil.
}
})
local icons = require "user.icons"
vim.fn.sign_define('DapBreakpoint', {text="", texthl='DiagnosticSignError', linehl='', numhl=''})
dap.listeners.after.event_initialized["dapui_config"] = function()
dapui.open()
end
dap.listeners.before.event_terminated["dapui_config"] = function()
dapui.close()
end
dap.listeners.before.event_exited["dapui_config"] = function()
dapui.close()
end
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